About Brooke

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So far Brooke has created 20 blog entries.

GDD :: The casual swipe mechanics in Reigns

2021-05-04T16:08:38+12:00June 4th, 2017|

In this GDC 2017 session, Nerial developer Francois Alliot explains how the Reigns development team gave themselves a set of constraints defined by the swipe-based gameplay they were exploring to help create the tone they wanted to give to the game.

Alexandria Nonakis :: How we made The Last of Us’s interface work so well

2021-05-04T10:26:35+12:00May 5th, 2014|

When I started at Naughty Dog in November of 2012, the studio never had a dedicated UI (user interface), designer or artist, before. There were eight months left in the development of The Last of Us and while some of the UI elements had already been roughed out, an overall design of the HUD (heads up display) had not been established.

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